Momentum Hill
Classic ground physics · Mania-inspired ability layer · 4:3 presentation
Physics, presentation, and legal note
The simulation runs at a fixed 60 Hz and retains the documented Sonic 1 constants and state distinctions for running, reversing, rolling, jumping, air drag, slope resistance, and wall detachment. The ability layer is deliberately hybrid: roll-jumps retain air steering, while the spin dash and drop dash use Sonic Mania-inspired rules. Version 3 adds a canonical 320×224 4:3 viewport and a dedicated instrumented test zone. All level geometry, graphics, names, sounds, and layouts are original placeholders inspired by the design language of 16-bit momentum platformers; no Sega sprites, music, maps, or ROM data are included.